From VR to the cloud: The future of learning technologies
Posted 3 years ago
The world of education technology is evolving at an incredible pace with new and exciting learning technologies being introduced all the time. Technology has the power to revolutionise education, with a new generation of smart, efficient and user-friendly learning tools available to educators and learners. Learning technologies ranging from mobile and established tools such as cloud-based learning and interactive whiteboards to virtual reality and 3D printing all have the potential to transform and improve the way that pupils learn.
The first interactive whiteboard was released in 1990 for office use, but by 2007 a Becta schools survey reported that 100% of primary schools has access to interactive whiteboards and 69% of those schools reporting using them in at least half of their lessons. The interactive whiteboard is not a tool which turns the traditional mode of classroom learning in its head, but provides an evolved version of whole-class involvement with bright, interactive displays. Text and images can be manipulated on screen in a manner particularly useful for engaging pupils with maths. Learning resources such as those in the DB Learning Library provide interactive resources teaching the properties of 2D and 3D shapes.
In a recent report Lord Kenneth Baker, the former British Education Secretary, advised that drastic action is required to prepare today’s pupils for the ‘fourth industrial revolution’. In ‘The Digital Revolution’ Baker and proposed an eight-point programme for education which includes 3D printers and the design software to drive them in every UK primary school. The capacity of 3D printing is near limitless, with 3D printers able to build products from nanobots to vehicles from metals, polymers, ceramics and even edible materials. The sooner pupils learn how to utilise these revolutionary technologies the better equipped they will be to use these skills in their future lives.
VR has been around since the 1950s, generally linked with the world of gaming, but analysts at the investment bank Citi have predicted that 2016 will be the year that virtual reality breaks into the mainstream. Virtual reality is already increasing in mass appeal with David Attenborough, the celebrated naturalist, set to create virtual reality nature documentaries for the Oculus Rift. VR technology can provide immersive experiences for not only for the media, medical, manufacturing, aerospace and military industries but also for the educational world, uniting learners in shared experiences that can bridge physical boundaries.
Cloud and mobile learning
Anywhere, anytime learning is a vital part of the educational technology of the future. Mobile communication and cloud based computing allows pupils to access learning resources at any time and across a range of digital and mobile devices. Access to an online learning cloud, such as DB Primary, allows teachers to implement a flipped learning model in their classrooms. Lessons can be prepared and delivered via video lectures and are watched by pupils via the learning cloud in the place of homework and class time is used for active, in-depth discussion.
Technology is an essential part of modern life, and the new generation of learning technologies are becoming an essential part of modern education. Technology is becoming more and more sophisticated and its scope is only set to grow. To find out more about how to make use of learning technologies in your school get in touch with us on 01273 201701, email firstname.lastname@example.org