Speedy Words is Launched
Posted 23 months ago
The NEW game based English learning resource.
If your pupils are becoming disengaged with learning and practising spelling, our upcoming Speedy Words will make it fun again!
Game based learning is a powerful pedagogical method for changing the perception of education, transforming tasks that can feel mundane or repetitive into an engaging game. Not all children learn in the same way and, while some pupils thrive under traditional teaching methods, many are not motivated by the word lists and spelling drills that we knew from our school days.
Following the popularity of Speedy Maths, we have been working hard to create our brand new interactive game: Speedy Words! Start your engines, and get ready for a rundown of the key features of Speedy Words ahead of its launch this September.
Our fun new interactive word and spelling games encourage self-learning by challenging pupils to progress through the game, rewarding progress and reinforcing independent learning. Pupils can select which characters to play as, choosing from Chip, Digit, Atom, Lingo or the new residents of DB World Dune and Orbit! Each character has their own colourful racer which they use to race against the CPU ‘robots’ or join together in live multiplayer games with other members of their class, answering spelling questions to power their racers around the track.
Speedy Words can be integrated into an existing lesson plan, as well as complementing other activities in the DB Learning Library such as our range of ‘look, cover, write, check’ activities in the Spelling channel. Challenge pupils to a game of Speedy Words as a primer to spark discussions about words, context and language or use them as a way to reward hard work and consolidate learning at the end of a lesson.
Designed in line with the National Curriculum
Speedy Words features two game types, Missing Letters and Missing Words. The quicker and more accurately the players' answers, the faster their racers will speed around the track!
Missing Letter games use words from high frequency word lists to improve pupils’ instant recall spelling skills for commonly encountered words.
Missing Word games require pupils to read a sentence and then select the appropriate word to complete it. Vocabulary for the Key Stage 1 version again makes use of high frequency words to encourage exposure to the words and their use in context, while the Key Stage 2 version takes its words from statutory KS2 word lists. Both versions concentrate on homophones and words that are easily confused for one another.
Repeated exposure to contextual use of easily confused words reinforces correct usage in a lively and encouraging environment. Pupils receive instant feedback on incorrect answers and can review any questions they struggled with at the end of each race without any time pressure, with corrective feedback on errors improving pupils’ memory and understanding.
The reward system encourages persistence and effort, as pupils earn bonuses which improve their leader board score and unlock special rewards such as secret characters!
Speedy Words doesn’t just help students learn, it also makes teachers’ lives easier. Game results are live and automatically marked, with statistics being stored to give you an insight into the specific words that pupils struggle with so you can focus on trouble words in future lessons. Speedy Words is also a great way to keep kids busy and actively learning while teachers are busy marking or are looking to relax a little towards the end of term - but keep that one quiet!
Get the Speedy Words game!
Request a demo of Speedy Words and see how it can help rev up your English lessons.